Build Wireframes and Low-Fidelity Prototypes

Instructor: Google Career Certificates

Beginner Level • 1 week at 10 hours a week • Flexible Schedule

What You'll Learn

  • Create storyboards to come up with ideas about solutions to user needs.
  • Create wireframes on paper and digitally in the design tool Figma.
  • Build paper prototypes to create interactive designs.
  • Design low-fidelity prototypes in Figma.

Skills You'll Gain

Information Architecture
User Flows
Figma (Design Software)
User Interface and User Experience (UI/UX) Design
User Experience Design
Mockups
Usability
Wireframing
User Story
Prototyping
Storyboarding
User Centered Design

Shareable Certificate

Earn a shareable certificate to add to your LinkedIn profile

Outcomes

  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate from Google

There are 3 modules in this course

Welcome to the world of wireframes! You'll start by learning how to use research findings to inform ideation during the design process. Next, you'll create two types of storyboards: big picture and close-up. Then, you'll draw your first wireframes, and you'll explore the benefits of wireframing. Keep in mind that at this point in the design process, you should have lots of ideas for designs that address real user needs. You want to refine those ideas, and wireframing can help you do that.

This is an action-packed part of the course where you'll draw wireframes for a mobile app! First, you'll draw lots of wireframes on paper. Then, you'll transition to digital wireframes in the design tool Figma. You'll even learn directly from Figma about how to best use their tool. Finally, you'll apply Gestalt Principles, like similarity, proximity, and common region, to your wireframes.

You've gone through the first three stages of the design process: empathize, define, and ideate. Now, you'll enter the fourth stage of the design process: prototype. First, you'll create a paper prototype of your mobile app. Then, you'll transition to a digital low-fidelity prototype in Figma. In addition, you'll explore ways to recognize potential bias in your designs and learn how to avoid deceptive patterns.