User Experience in Game Design

Instructor: Christopher Main , Christen Main

Beginner Level • 9 hours to complete 3 weeks at 3 hours a week • Flexible Schedule

Skills You'll Gain

Animations
Prototyping
Usability
Unreal Engine
User Experience Design
User Interface (UI) Design
Game Design
Web Content Accessibility Guidelines

Shareable Certificate

Earn a shareable certificate to add to your LinkedIn profile

Outcomes

  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate from Epic Games

There are 4 modules in this course

In this module we will discover what User Experience means in Game Design. This process will give you a glimpse into User Experience methodologies and different approaches to game design. There are a variety of concepts that apply to all User Experience categories to review and consider during development.

In this module we will discover what Accessibility means in Game Design. It will provide examples on how these accessibility features often improve the experience for all players, and not just those who are disabled.

In this module we will discover how to examine the user experience for different categories of a game. While this is not a complete list, it is good selection of a few main categories for User Experience; Game Design - the whole experience, Level Design, Combat Design, Objective Design, and Crafting Design. User Experience is closely related to full on game design, but is more catered toward the player's perspective.

In this module we will discover how to design a game loop. Each game has a series of small actions that are consistently repeated. This is why it is considered a loop. A game loop is broken down in to five time based goal; Per Second Goals, Minute Goals, 15 Minute Goals, Hour Goals and Long Term Goals. A game loop shows the full circle experience of what you are trying to portray through a game.