Blueprint Scripting
Instructor: Ryan Laley
Beginner Level • 2 weeks to complete at 10 hours a week • Flexible Schedule
Skills You'll Gain
Object Oriented Programming (OOP)
Scripting
Data Management
Game Design
Unreal Engine
Debugging
C++ (Programming Language)
Blueprinting
UI Components
Video Game Development
Shareable Certificate
Earn a shareable certificate to add to your LinkedIn profile
Outcomes
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Learn new concepts from industry experts
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Gain a foundational understanding of a subject or tool
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Develop job-relevant skills with hands-on projects
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Earn a shareable career certificate from Epic Games
There are 4 modules in this course
In this module, learners will be introduced to Blueprints, Unreal Engine's visual programming language that uses a node-based interface to create gameplay elements.
In this module, you will learn about traces, the way that Blueprints communicate with each other in Unreal Engine, and combine traces and triggers to build additional interactive elements for a video game.
In this module learners will be introduced to actors, pawns, and characters, and how to utilize input actions to communicate between the input system and their project's code. An Input Action can be anything that an interactive character might do, like jumping or opening a door, or it can be used to indicate user input states, like holding a button that changes walking movement to running. Learners will create their own custom logic for a video game character.
In this module learners will be introduced to how create mechanics in video games and devise their own solutions for gameplay. This will include completing a simplified inventory system and management of said system.