Building Interactive 3D Characters and Social VR
Instructor: Prof Sylvia Xueni Pan , Prof Marco Gillies
Intermediate Level • 1 week at 10 hours a week • Flexible Schedule
Skills You'll Gain
Animations
Human Computer Interaction
Artificial Intelligence
Psychology
Interpersonal Communications
Virtual Reality
Virtual Environment
Augmented and Virtual Reality (AR/VR)
Non-Verbal Communication
Unity Engine
Shareable Certificate
Earn a shareable certificate to add to your LinkedIn profile
Outcomes
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Learn new concepts from industry experts
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Gain a foundational understanding of a subject or tool
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Develop job-relevant skills with hands-on projects
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Earn a shareable career certificate
There are 4 modules in this course
In this module you will start to learn about the role of human-like characters in VR. Characters can represent other real people: avatars, or they can be computer controlled: agents. Either way they are the very foundation of social interaction in VR.
In this module you will learn about the role of the body in social interaction and also about how to animate and control virtual characters' body movements.
The face is one of the most important social and emotional signals. In this module you will learn about the role of the face and eyes in social interactions and how to recreate them in VR.
This module brings together everything you have learned about virtual characters to talk about how you can build truly social experiences in VR.