Introduction to Virtual Reality

Instructor: Prof Sylvia Xueni Pan , Prof Marco Gillies

Beginner Level • 2 weeks at 10 hours a week • Flexible Schedule

Skills You'll Gain

Virtual Reality
Computer Graphics
Augmented and Virtual Reality (AR/VR)
Virtual Environment
Human Computer Interaction
Unity Engine
Technical Design
Human Factors
Display Devices
Video Game Development

Shareable Certificate

Earn a shareable certificate to add to your LinkedIn profile

Outcomes

  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 4 modules in this course

In this week, we’ll cover the basics of VR. We’ll start by sharing a definition of Virtual Reality, and exploring VR hardware, and then you’ll see demonstrations of a range of VR Head Mounted Devices. In the latter part of the week, you will hear more about the history of Virtual Reality and finish the week by drafting your ideas for a VR application.

This week, you’ll learn more about the different applications of VR- from news and documentaries, to sports, therapy, and games. You will also learn more about the VR Technical Framework, and will have the opportunity to share your thoughts on VR applications with your peers.

In this week, Professor Mel Slater will take us through the Three Illusions. We’ll discuss Place Illusion, Plausibility Illusion, and Embodiment Illusion, with some interesting tricks along the way!