UX and Interface Design for Embedded Systems

Instructor: Bruce Montgomery, PhD, PMP

Intermediate Level • 1 week at 10 hours a week • Flexible Schedule

What You'll Learn

  • Identify strengths, weaknesses, attributes, and user interaction limitations of embedded interface components
  • Describe common human characteristics that impact UX
  • Examine UX designs in terms of guidelines from heuristics, principles, and laws
  • Describe key considerations for UX testing

Skills You'll Gain

Usability
Verification And Validation
Wireframing
Usability Testing
User Experience
Persona (User Experience)
Prototyping
Unified Modeling Language
Human Computer Interaction
UI/UX Research
User Centered Design
User Research
Embedded Systems
User Interface and User Experience (UI/UX) Design
User Experience Design

Shareable Certificate

Earn a shareable certificate to add to your LinkedIn profile

Outcomes

  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 5 modules in this course

An introduction to User Experience (UX), User Interface (UI), and usability concepts and definitions as they relate to embedded systems and interface development in particular and in general. Includes a comparison of formal UX studies vs. the discount methods reviewed in the class for practical work on UX in design projects. Also a look at some human characteristics that impact the design of embedded interfaces.

A walk through early planning and analysis stages for UX projects: why the planning matters, methods that can be used. Introduces the Work Breakdown Structure (WBS) as a key approach to scope project tasks. Also includes an early look at potential interface components that may be used in embedded designs.

Focus for this module is on user research - understanding who the users are, what are they trying to accomplish, how can your interface design support and delight them. We review a number of approaches to structuring, performing, and documenting user research, including a special focus on personas of different types and on use cases, both in text and in UML (Unified Modeling Language) graphical formats.

This module looks at integrating user needs, tasks, and concerns into our UX and UI design work. Standard methods for UX design will be presented, with a particular focus on usability heuristics, a proven approach to assessing and improving an interface design, and on various forms of sketching, an important design tool for every design engineer's toolkit.

This final module looks at ways to verify the embedded interface designs we've created are acceptable and valid to our users. A number of common testing and related UX methods are reviewed, with some detailed looks at the use of industry standard surveys, like the SUS (System Usability Scale), and the application of statistics to support qualitative UX work with some quantitative measures where needed.