UX for Augmented Reality: An Introduction for Designers

Beginner Level
4 hours to complete
Flexible Schedule

Skillshare

Skills You’ll Gain

Interaction Design User Experience Design Virtual Reality User Interface (UI) User Research Usability User Experience Virtual Environment Augmented and Virtual Reality (AR/VR) Experience Design UI/UX Strategy Augmented Reality Display Devices User Interface and User Experience (UI/UX) Design Human Computer Interaction

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There are 4 modules in this course

This module introduces learners to the fundamentals of augmented reality and sets the stage for the course. Learners explore what AR is, the different forms it can take, and how it is used today. The module also outlines the course project so learners understand how concepts introduced throughout the course will be applied in practice.

This module connects AR technology with user experience design considerations. Learners examine the devices and platforms that support AR and explore how technical constraints shape design decisions. By grounding UX principles in real-world AR contexts, learners begin to think critically about designing experiences that work across devices.

This module dives into the core UX principles that differentiate AR from traditional screen-based design. Learners explore how users perceive, interact with, and navigate augmented environments. Through focused discussions on interaction, spatial design, and visual constraints, learners gain a practical framework for evaluating AR user experiences.

This final module focuses on usability, onboarding, and error management—critical components of successful AR experiences. Learners consolidate what they’ve learned, reflect on key concepts, and leave with a clear understanding of how to apply AR UX principles thoughtfully in real-world design scenarios.