This fourth and final module will broaden the scope of this course by introducing you to advanced techniques and also research in XR. In terms of advanced techniques, we will learn about procedural generation, redirected walking, and custom controllers for VR. I will also cover 3D reconstruction, object recognition, and custom displays for AR. I will include examples from recent research. We will also go over important topics such as accessibility, collaboration, personalization of XR experiences. These topics are receiving increased attention in current research and will significantly shape the XR landscape in the next five to ten years. I will also give a lecture on XR research, where I’ll use one of our recent research projects and present the many iterations through which it went based on user and system performance evaluations. I will also talk about good and bad research questions, which mostly has to do with scoping and how far you want to push the envelope. Finally, I will share my Making of the XR MOOC through which I hope to share some of the techniques I’ve employed in giving, recording, and sharing demos with AR/VR technologies. In the honors track, we will conclude our projects with a peer review of 3D, VR, or AR scenes.