UX and Interface Design for Embedded Systems

Intermediate Level
1 week at 10 hours a week
Flexible Schedule

Bruce Montgomery, PhD, PMP

What You’ll Learn

Identify strengths, weaknesses, attributes, and user interaction limitations of embedded interface components

Describe common human characteristics that impact UX

Examine UX designs in terms of guidelines from heuristics, principles, and laws

Describe key considerations for UX testing

Skills You’ll Gain

Usability Verification And Validation Wireframing Usability Testing User Experience Persona (User Experience) Prototyping Unified Modeling Language Human Computer Interaction UI/UX Research User Centered Design User Research Embedded Systems User Interface and User Experience (UI/UX) Design User Experience Design

Shareable Certificate

Earn a shareable certificate to add to your LinkedIn profile.

Develop Your Specialized Knowledge

Learn new concepts from industry experts

Gain a foundational understanding of a subject or tool

Develop job-relevant skills with hands-on projects

Earn a shareable career certificate

There are 5 modules in this course

An introduction to User Experience (UX), User Interface (UI), and usability concepts and definitions as they relate to embedded systems and interface development in particular and in general. Includes a comparison of formal UX studies vs. the discount methods reviewed in the class for practical work on UX in design projects. Also a look at some human characteristics that impact the design of embedded interfaces.

A walk through early planning and analysis stages for UX projects: why the planning matters, methods that can be used. Introduces the Work Breakdown Structure (WBS) as a key approach to scope project tasks. Also includes an early look at potential interface components that may be used in embedded designs.

Focus for this module is on user research - understanding who the users are, what are they trying to accomplish, how can your interface design support and delight them. We review a number of approaches to structuring, performing, and documenting user research, including a special focus on personas of different types and on use cases, both in text and in UML (Unified Modeling Language) graphical formats.

This module looks at integrating user needs, tasks, and concerns into our UX and UI design work. Standard methods for UX design will be presented, with a particular focus on usability heuristics, a proven approach to assessing and improving an interface design, and on various forms of sketching, an important design tool for every design engineer's toolkit.

This final module looks at ways to verify the embedded interface designs we've created are acceptable and valid to our users. A number of common testing and related UX methods are reviewed, with some detailed looks at the use of industry standard surveys, like the SUS (System Usability Scale), and the application of statistics to support qualitative UX work with some quantitative measures where needed.