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In this module we will cover user interface design theory. There are several key design practices used in the games industry to build effective user interface. These methodologies will benefit the player's experience during gameplay and help speed up designer's experience when building user interface.
In this module we will cover the base components to UMG in Unreal Engine. User interface in games are broken down in to simple components. We will review how to navigate the Unreal Engine UMG, common, input and panel widget components. At the end of this module, we will review user interface design and prototyping tools.
In this module we will create modular templates to help our workflows in the future. These modular templates will be re-useable across multiple widgets we create. Creating modular templates will keep our user interface construction open to the changes during development.
In this module we will start creating basic user interface that we will use in our future game modes. We will learn about size map optimization and how to avoid circular references. By the end of this course we will integrate damage, healing and a multi-purpose statistic change actor. During our process of creating User Interface will start the creation of our AI to be used for enemies.