Introduction to Virtual Reality

Beginner Level
2 weeks at 10 hours a week
Flexible Schedule

Prof Sylvia Xueni Pan , Prof Marco Gillies

Skills You’ll Gain

Virtual Reality Computer Graphics Augmented and Virtual Reality (AR/VR) Virtual Environment Human Computer Interaction Unity Engine Technical Design Human Factors Display Devices Video Game Development

Shareable Certificate

Earn a shareable certificate to add to your LinkedIn profile.

Develop Your Specialized Knowledge

Learn new concepts from industry experts

Gain a foundational understanding of a subject or tool

Develop job-relevant skills with hands-on projects

Earn a shareable career certificate

There are 4 modules in this course

In this week, we’ll cover the basics of VR. We’ll start by sharing a definition of Virtual Reality, and exploring VR hardware, and then you’ll see demonstrations of a range of VR Head Mounted Devices. In the latter part of the week, you will hear more about the history of Virtual Reality and finish the week by drafting your ideas for a VR application.

This week, you’ll learn more about the different applications of VR- from news and documentaries, to sports, therapy, and games. You will also learn more about the VR Technical Framework, and will have the opportunity to share your thoughts on VR applications with your peers.

In this week, Professor Mel Slater will take us through the Three Illusions. We’ll discuss Place Illusion, Plausibility Illusion, and Embodiment Illusion, with some interesting tricks along the way!